插件简介:
Cinema 4D 中的高级头发、毛皮和羽毛生成制作工具,程序修饰工作流程,强大的头发物理功能,行业领先的管道工具,直观的集成。Superior hair, fur, and feathers in Cinema 4D!
Procedural grooming workflow,Powerful hair physics,Industry leading pipeline tools,Intuitive integration
插件特点:
程序化头发
使用一组友好的操作员来构建头发Build hair with a set of friendly operators
用于非破坏性过滤的链组用于Strand groups for non-destructive filtering
多种类型的模拟的多个动力学选项Multiple dynamics options for all types of simulation
熟悉的迭代优化工作流程Familiar iterative refinement workflow
易于使用的修饰预设系统Easy to use groom preset system
紧密的Cinema 4D集成可
在Cinema 4D变形器和标签框架中使用Works within Cinema 4D deformer and tag framework
友好的快速启动菜单Friendly menu for quick start
内置和所有第三方支持的渲染器Built-in and all 3rd-party renderer support
易于访问和扩展的SDK,Easy SDK for access and extensions
多种导入和导出选项Variety of import and export options
直观的建模工具Brush, comb, and cut hair
刷,梳和剪头发Quickly define flow of fur on a surface with arrows
用箭头快速定义表面上的毛发流动Frizz, curl, clump, and braid hair procedurally
通过拖动控制点来 程序化头发的卷曲,卷曲,束状和辫状头发Style hair by dragging control points
使用网状条生成头发Use mesh strips to generate hair
羽毛和树叶
形状和旋转控制的程序性羽毛Procedural feathers with control over shape and rotation
混合多个UV通道以实现高级纹理化Blend multiple UV channels for advanced texturing
对材质和着色器的散射控制Scatter control over materials and shaders
自定义代理网格散射在头发上的Custom proxy mesh scattering over hair
传播控制,用于在头发上生长头发。Propagation controls for growing hair on hair
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